Workshop

MAYA, HOUDINI, ARNOLD, NUKE, PHOTOSHOP

Tombs of the Withered Citadel – Environment creation in Maya & Houdini

JACK STEVENS

116.62 

Includes 19% VAT
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Welcome to this 3d environment creation course with Jack Stevens. You will learn the complete workflow that Jack uses that will cover concept art, blocking out compositions and how to draw your eye around an image. Generating photogrammetry and how to get the best details out of your photography. Blocking out a 3D scene using Maya and Houdini. Creating procedural setups and scattering systems inside of Houdini. Compositing the final CG and using digital matte painting techniques to push your cg as far as possible. Sign up now to bring more complexity to your environments.

AUTODESK MAYASIDEFX HOUDINIAUTODESK ARNOLDAGISOFT METASHAPEADOBE PHOTOSHOPFOUNDRY NUKE

Jack Stevens

Digital Matte Painter/3D Environment Generalist

Jack is a Digital Matte Painter and 3D artist that has been working in the VFX industry since 2014. He has worked on some high profile films such as Avengers Endgame, Infinity War, Mission Impossible Fallout, Pacific Rim 2 and many more.
He has been working in london for various companies such as DNeg, One of Us, Union and Bluebolt.
Check out his tutorials for a complete workflow overview from concept to final composite.

14 HOURS OF CONTENT

Please see chapter section below to find out more information.

Personal License

FOR 1 LICENSE

116.62 

Includes 19% VAT
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Studio License

FOR 5 LICENSES (adjust amount in cart)

505.75 

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COURSE INFO

Trailer

Beginner / Intermediate

Project Files: Included

Pre-recorded

Course Preview

Online Streaming

116.62 

Includes 19% VAT
ADD TO CART

If you are a studio and have multiple employees you can purchase a studio license that provides access for all of your staff. The standard is 5 licenses. Please adjust the quantity in your cart based on your studio size and artist amount.

505.75 

Includes 19% VAT
BUY STUDIO LICENSE

WORKSHOP OUTLINE

Take a look at the workshop outline to get an idea of what will be covered

(1) CONCEPT – 00h:22m:30s

(2) LAYOUT – 00h:39m:42s

(3) PHOTOGRAMMETRY – 00h:30m:02s

(4) MODELLING – 05h:10m:16s

(5) LIGHTING – 02h:07m:48s

(6) DMP & COMP – 05h:30m:57s

Remember that there is definitely more content in the course than we can describe in a short  outline. That’s the reason it’s just an outline. Also make sure to watch the Trailer to get a better idea of the content covered.

WORKSHOP GALLERY

By the end of this workshop you will have the skills and knowledge to produce the same images

Frequently Asked Questions

Head over to the CAMPUS (located on the main menu under “About” / “Account” or your account section) and find your course under “My Courses”. Click on the thumbnail and you will be directed to the tutorial page for this course.

Our workshops and courses are prerecorded and therefore not live. This makes it perfect for the individual learner so you can watch at your own pace and decide when and where to watch.

We offer customer support and aim to respond as quick as possible to every customer. We understand that the world of CGI can be challenging at times and we went through the same process ourselves. We’re happy to answer any tutorial related questions you may have!

Also, at the CAMPUS you can connect to other Artists and even talk to our instructors or participate in group conversations.

Please contact support [at] pixelfront.net with any questions you may have. Or use our contact form. We aim to respond as soon as possible.

The main difference between courses and workshops is their duration. Workshops are one time tutorials ranging from minutes up to maybe 10 hours the most.

Courses are longer and spread across multiple weeks. Ranging from minutes up to maybe 5 hours per week. The aim of a course is to go through an entire project from start to finish and cover a wide range of information. These are most suited for those wanting to advance their skills even further.