Workshop
MAYA, HOUDINI, ARNOLD, NUKE, PHOTOSHOP
Tombs of the Withered Citadel – Environment creation in Maya & Houdini
JACK STEVENS
116.62 €
Welcome to this 3d environment creation course with Jack Stevens. You will learn the complete workflow that Jack uses that will cover concept art, blocking out compositions and how to draw your eye around an image. Generating photogrammetry and how to get the best details out of your photography. Blocking out a 3D scene using Maya and Houdini. Creating procedural setups and scattering systems inside of Houdini. Compositing the final CG and using digital matte painting techniques to push your cg as far as possible. Sign up now to bring more complexity to your environments.
AUTODESK MAYASIDEFX HOUDINIAUTODESK ARNOLDAGISOFT METASHAPEADOBE PHOTOSHOPFOUNDRY NUKE
Jack Stevens
Digital Matte Painter/3D Environment Generalist
Jack is a Digital Matte Painter and 3D artist that has been working in the VFX industry since 2014. He has worked on some high profile films such as Avengers Endgame, Infinity War, Mission Impossible Fallout, Pacific Rim 2 and many more.
He has been working in london for various companies such as DNeg, One of Us, Union and Bluebolt.
Check out his tutorials for a complete workflow overview from concept to final composite.
14 HOURS OF CONTENT
Please see chapter section below to find out more information.
COURSE INFO
Trailer
Beginner / Intermediate
Project Files: Included
116.62 €
If you are a studio and have multiple employees you can purchase a studio license that provides access for all of your staff. The standard is 5 licenses. Please adjust the quantity in your cart based on your studio size and artist amount.
505.75 €
WORKSHOP OUTLINE
Take a look at the workshop outline to get an idea of what will be covered
(1) CONCEPT – 00h:22m:30s
(2) LAYOUT – 00h:39m:42s
(3) PHOTOGRAMMETRY – 00h:30m:02s
(4) MODELLING – 05h:10m:16s
(5) LIGHTING – 02h:07m:48s
(6) DMP & COMP – 05h:30m:57s
Remember that there is definitely more content in the course than we can describe in a short outline. That’s the reason it’s just an outline. Also make sure to watch the Trailer to get a better idea of the content covered.
Frequently Asked Questions
Head over to the CAMPUS (located on the main menu under “About” / “Account” or your account section) and find your course under “My Courses”. Click on the thumbnail and you will be directed to the tutorial page for this course.
Our workshops and courses are prerecorded and therefore not live. This makes it perfect for the individual learner so you can watch at your own pace and decide when and where to watch.
We offer customer support and aim to respond as quick as possible to every customer. We understand that the world of CGI can be challenging at times and we went through the same process ourselves. We’re happy to answer any tutorial related questions you may have!
Also, at the CAMPUS you can connect to other Artists and even talk to our instructors or participate in group conversations.
Please contact support [at] pixelfront.net with any questions you may have. Or use our contact form. We aim to respond as soon as possible.
The main difference between courses and workshops is their duration. Workshops are one time tutorials ranging from minutes up to maybe 10 hours the most.
Courses are longer and spread across multiple weeks. Ranging from minutes up to maybe 5 hours per week. The aim of a course is to go through an entire project from start to finish and cover a wide range of information. These are most suited for those wanting to advance their skills even further.